Electric wire for uSurvival

**TO USE THIS ASSET YOU NEED THE FOLLOWING**
Unity (free)
uSurvival (paid)
**TO USE THIS ASSET YOU NEED THE FOLLOWING**

Help, Question, Request -> (Discord)

Electric wire for uSurvival

– Battery to store energy.
– Use default usurvival structure building system.
– SolarPanel electrity components, detect sun and obstruction.
– Wind turbine electrity components, detect wind direction and strength.
– Generator electrify components, have persistent storage for fuel,
recipe to burn item and give residu item.
– 7 logic gate (and,nand,nor,not,or,xnor,xor).
– Splitter 1 to 3, needed to connect more component to a single one.
– Timer 0 to 60secs, you can set timer.
– Counter show -99 to 99, use 3 wire, up, down, reset.
– Presence sensor detect player in front.
– Switch and switch 3 way.
– Relays, SPDT and SPSTNO.
– Door, lamp and others components can be activated manually or with a control (switch, timer).
– Defence turret will attack zombie in range when powered and turn on.
Turret will not attack owner or teammate, if team addon present and properly setup.
– On/Off state of structure is save in database.
– Structure unique id use to save structure inventory if needed (storage).
– Setup wire max connection range, max length and max segments.
– Wire can be destroy like others structures.
– Wire removal tool can be use if you are the owner of the wire.

– Include core addon Additional Json Data.

Build with Unity 2019.4.28f1 and uSURVIVAL 1.84

———————CHANGELOG———————

1.6
– Validate with uSURVIVAL 1.84
– Update additional json data package
– Properly network wind force and animate wind turbine
– Add damageOverDrain check where is missing
– Remove some GetComponent from ui

1.5
– Add missing events on some component prefabs
– Rename some files
– Change breaker time to 1 sec on component without button to reset breaker
– Add breaker time on battery component
– Add public variable to set layer name of wire collider (WireControl.cs) on the WireStructure.prefab, WireRedStructure.prefab
– Add public variable to set raycast layer of wire collision while placing
– Red wire now ignore Default layer collision, can pass thru wires and others objects

1.4
– Update to uSurvival 1.83

1.3
– Update to uSurvival 1.81

1.2
– Validate with uSurvival 1.79
– Update link in documantation
– Fix wind turbine default, rename prefab Wind to WindZone
– Better spawnablenetworkprefabs management.

1.1
– Update to uSurvival 1.78
– Unity 2019.4.0f1
– New/Updated documentation xhtml
– Add SolarPanel, wind turbine, battery, pressure plate, switch 3 way, red wire, relays
– Now use core addon AdditionalJsonData (include)
– Add wire removal tool
– Add ownership to structure
– If team addon present, you can make turret not attack team member