**TO USE THIS ASSET YOU NEED THE FOLLOWING**
Unity (free)
uSURVIVAL (paid)
**TO USE THIS ASSET YOU NEED THE FOLLOWING**
Help, Question, Request: (Forum) (Discord)
The Sickness for uSURVIVAL
– Get sick by multitude of diseases.
– Item antidote can cure total or partial infection.
– Air propagation by time and proximity.
– Can contaminate other players or zombies. (could be added to almost anything)
– Zombies, corpses, players can contaminate each others.
– Zone/area trigger to give sickness to zombies or players.
– Disease can be setup to change max or regen stats (health/hydration/nutrition/temperature/endurance).
– Disease can need a source to continue infection or continue infecting or cure by himself.
– Can have ui to read contamination level.
– Sick state save in database.
Build with Unity 2021.3.21f1 and uSURVIVAL 1.86
———————CHANGELOG———————
1.13
– Update documentation, review step 3
1.12
– Update demo install
1.11
– Update demo install
1.10
– Update to uSurvival 1.86
– Update documentation
– Add demo install for testing (only in a new default uSurvival unmodified)
1.9
– Add missing features from 1.7
1.8
– Validate with uSURVIVAL 1.85
1.7
– Added gift sickness to antidotitem (be able get sick on item use)
– Monster can be setup to give sickness on hit
1.6
– Validate with uSURVIVAL 1.84
1.5
– Update to uSurvival 1.83
1.4
– Update to uSurvival 1.81
1.3
– Validate with uSurvival 1.79
– Update link in documentation
1.2
– Better spawnablenetworkprefabs management
– Multiple disease simultaneous
– Directional contagion
– Disease can continue infect or cure by himself
– ScriptableObject to setup disease with more stats
– SicknessGiver have more config to manage sick/cure and override some default disease value
1.1
– Update to uSurvival 1.78
– Unity 2019.4.0f1
– New/Updated documentation xhtml