The sickness for uSURVIVAL

**TO USE THIS ASSET YOU NEED THE FOLLOWING**
Unity (free)
uSURVIVAL (paid)
**TO USE THIS ASSET YOU NEED THE FOLLOWING**

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The Sickness for uSURVIVAL

– Get sick by multitude of diseases.
– Item antidote can cure total or partial infection.
– Air propagation by time and proximity.
– Can contaminate other players or zombies. (could be added to almost anything)
– Zombies, corpses, players can contaminate each others.
– Zone/area trigger to give sickness to zombies or players.
– Disease can be setup to change max or regen stats (health/hydration/nutrition/temperature/endurance).
– Disease can need a source to continue infection or continue infecting or cure by himself.
– Can have ui to read contamination level.
– Sick state save in database.

Build with Unity 2021.3.21f1 and uSURVIVAL 1.86

———————CHANGELOG———————

1.13
– Update documentation, review step 3

1.12
– Update demo install

1.11
– Update demo install

1.10
– Update to uSurvival 1.86
– Update documentation
– Add demo install for testing (only in a new default uSurvival unmodified)

1.9
– Add missing features from 1.7

1.8
– Validate with uSURVIVAL 1.85

1.7
– Added gift sickness to antidotitem (be able get sick on item use)
– Monster can be setup to give sickness on hit

1.6
– Validate with uSURVIVAL 1.84

1.5
– Update to uSurvival 1.83

1.4
– Update to uSurvival 1.81

1.3
– Validate with uSurvival 1.79
– Update link in documentation

1.2
– Better spawnablenetworkprefabs management
– Multiple disease simultaneous
– Directional contagion
– Disease can continue infect or cure by himself
– ScriptableObject to setup disease with more stats
– SicknessGiver have more config to manage sick/cure and override some default disease value

1.1
– Update to uSurvival 1.78
– Unity 2019.4.0f1
– New/Updated documentation xhtml