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The Sickness for uSurvival
– Get sick by multitude of diseases.
– Item antidote can cure total or partial infection.
– Air propagation by time and proximity.
– Can contaminate other players or zombies. (could be added to almost anything)
– Zombies, corpses, players can contaminate each others.
– Zone/area trigger to give sickness to zombies or players.
– Disease can be setup to change max or regen stats (health/hydration/nutrition/temperature/endurance).
– Disease can need a source to continue infection or continue infecting or cure by himself.
– Can have ui to read contamination level.
– Sick state save in database.
Build with Unity 2019.4.28f1 and uSURVIVAL 1.84
– Validate with uSURVIVAL 1.84
– Update to uSurvival 1.83
– Update to uSurvival 1.81
– Validate with uSurvival 1.79
– Update link in documentation
– Better spawnablenetworkprefabs management
– Multiple disease simultaneous
– Directional contagion
– Disease can continue infect or cure by himself
– ScriptableObject to setup disease with more stats
– SicknessGiver have more config to manage sick/cure and override some default disease value
– Update to uSurvival 1.78
– Unity 2019.4.0f1
– New/Updated documentation xhtml